"Modscape.Telefragged.com: D-Day mod's flamethrower weapon is graphically enhanced from the Quake2Max engine, by psychospaz, 2001."

Archiving the history of the video game Quake 2 — created by id Software, modded by the Quake 2 community.
"Modscape.Telefragged.com: D-Day mod's flamethrower weapon is graphically enhanced from the Quake2Max engine, by psychospaz, 2001."
"Thursday, July 19, 2001, posted by psychospaz. The new build of PsychoMod gives an option of being serverside or not. If its not, OpenGL is required along with the pak. New effects are tga bulletmarks and footprints. Be sure that you dont use 8-bit textures, as 32-bit tgas are being used. I've been working on SWTC for the last while and progress is good. Check out Star Wars Quake 2: The Call of the Force."
"August 19, 2002 — Quake2Max Site, by psychospaz. Well, I redid website stuff, and now I should probably go and set up Some sort of news script for this front page. I converted all pics on this subsite to png (execpt for jpg screenshots of course), and I'll be releasing a new version of Quake2maX in the very near future."
Killer Kousins Quake 2 clan Clan Killer Kousins (KK) started in the summer of 2000 when cousins Kong and Sprout had just entered the gaming community. The only game both had was Quake II. In spring of 2000, they discovered multi-player and quickly became addicted to it. After awhile, Kong and Sprout felt it would …