"Like the game of Quake II itself, Capture the Flag is an incredibly fun experience, but even that can be heightened greatly by understanding the basic and advanced strategies used by veteran players to frag and cap with ease. These strategies involve the knowledge and implementation of the game's 'Tech Powerups,' standard Deathmatch skills to employ in fights, and later, communication with members of your team, setting up offensive and defensive squads, and much more. CTF, as a 'goal-based' game, redefines standard free-for-all and team games, and is truly the Thinking Man's Quake II."
"Welcome to the complete playguide that will transform both newbies and veterans alike into Quake II Gods. No longer will you be the one at the LAN party yelling out, 'Hey! How the hell can you run that fast?' or 'Who took the megahealth? I didn't hear no-one rocketjump!' Now your computer will be the one everyone gathers around, jaws on the floor, emitting wow's and oh-my-god's at your unmatched skill and precision... Okay, maybe you'll need a little practice as well as this guide."
Quake 2 Theory Guide By Peter ‘Myrmidon’ Briggs © original link provided by Tastyspleen.net forum post: http://forum.tastyspleen.net/quake/index.php?topic=21637.0