"If you camp at the very tippy-top of bigspacegunup for a while, the sky cube will start cutting through the back of the map. Moving forward will bring the cut off polygons back into view. There are also some dark triangles present inside the raised version of gun. I tried everything to get rid of them, but the darkness transferred even to plain cubes placed over them. No one deathmatching will probably care about it."
"q3strongholdv2.bsp — Stronghold Opposition for Q3A, version 2.0, by Remco SithLord Mooijweer, April 12, 2001, for Quake III Team Arena. Stronghold Opposition for Q3A is a CTF map based on Quake 2 CTF's q2ctf2.bsp — Stronghold Opposition, but built from scratch. Additional credits to id software for Quake III Arena & Quake III Team Arena — Kiltron for his texturepacks — Evil Lair for the crate textures — Dave 'Zoid' Kirsch for the original mapdesign — Eraser, Lynx, Mr SDI, Menno de Benno, Nerdshuntress, r3tina, Unrevocable History and WayWard for play-testing and design tips."
"Q2database is your complete source for Quake II information. The 'Daily News' section is updated most every day, so make sure you return here often to see whats happening in the world of Q2. You can get the 3.20 patch here and instructions on how to set it up (easier then you think). There are tons of information listed within this site. If there is something you are looking for and do not see it here, please contact me. Don't miss the 'Meet the Player' section complete with picture posts. Browse over the other players listed, you may know some of them and while you are there... send in your stats. Copyright © 2002 Herb Phillips."
Cool Tool, his wife, and I were playing S.S. Fragger (the map that used to be named Outer) on Wildcat's server. Holy crap! I swear, it has to be the funnest map I have ever played on! He has all kinds of stuff going on. I thought the funnest part of the whole ordeal was chasing Mr. Tool down with an 8x railgun trying to get my flag back =) Also, there is the possibility of a very popular server running it! I can't wait to see it played somewhere! He got this one done fast too! So our next update will most likely have two maps, Beam Me Up Scotty! and S.S. Fragger. That's the MadMappers at work for ya =)
Enric Alvarez was organizational psychologist in the real life when he made these maps for Quake 2 in 1998. He was also the webmaster of the LPQ2, the Professional Q2 league in Spain. Diseñador de niveles para Duke Nukem 3D, Quake, Quake2, Unreal y lo que venga.