Quake II Magazine Archive: May 1996

"Few words stir a gamer's heart like 'Quake' does. Having conquered the world with Doom, id Software have been busy lads of late, alternating between taking phone calls from their Ferrari mechanics and knocking up another masterpiece. Great expectations have been placed on id, but whatever form Quake takes, it will surely disappoint some, just as it will unconditionally please most of the rest of us. A visit to the action games newsgroup on the internet shortly after ANY new 3D game is released shows heated debate. All new games are compared to Quake, despite the fact that until recently nobody outside id actually knew anything about it."

Quake II Magazine Archive: Quake 64

"GoldenEye might have something to run for cover over (id Software is in the same building as Raster, so that can't hurt). Graphically, Quake 2 looks decent, although it seems they've made a number of changes to the basic look of the game. Beyond the fact that the enemies are now much more framey than they once were (thank you again, Mr. Cart), Raster has seen fit to also change the color palette quite a bit. Essentially they've brightened up the predominantly red / orange-hued levels by adding a smattering of blues and 'warmer' colors. While it's nice to see them trying something different (supposedly in 24-bit color), I'm not sure that people are looking for a friendlier-feeling Quake (I know I'm not). The blue railgun needs to go... I now wait feverishly for the final N64 burn of the greatest PC game of all time."

Quake II Magazine Archive: Off-Topic ⁠— Duke Nukem 3D

"Last year, Duke Nukem defended Earth from an alien invasion and in the process gave us one of the PC's most enjoyable 3D action games. Now he's back, powered by the Quake engine and defending America's cultural capital ⁠— Las Vegas ⁠— from a second swarm of interstellar scumbugs. Hang onto your hats and turn the page for your first-ever look at Duke Nukem Forever."

Quake II Magazine Archive: Off-Topic ⁠— Diablo

"In a quest for vengeance, players assume the role of warrior, rogue or sorcerer and descend into the expansive labyrinth hidden beneath their village. As players venture deeper into the catacombs, they discover weapons, armor, and magical treasures ⁠— all of which develop their character's skills and abilities. With every new weapon or spell, players build a more powerful arsenal for their final attack on Diablo."