Make friends all over the world, and blast them into the next — The Guardian, Thursday, January 23, 1997

"If you want to dip your toe in the water of online gaming rather than take the plunge right away, you could pay a visit to the Shoot'n'Surf Cafe in London, or a local equivalent. For 3.5 to 5 pounds an hour, you can experience multi-player gaming and get the benefit of expert tuition."

The Sydney Morning Herald — Icon Magazine: [Quake II,] Computers and Technology for the Rest of Us

"These days from all around me, I hear of 'windows' and a 'mouse', of brand names, some are 'Apple', wish I knew what it's about. I hear they've some connection, with strange things they call computers, which will give you all the answers, but to me they're just confusers. I've seen folk press some buttons, words appear and sometimes numbers, they seem to spring from nowhere — it surely makes me wonder. Sometimes I've asked a question, they just turn to this machine, press a button here, a button there, they find the answer there, it seems. It's really quite amazing, they don't even have to think, they tell me what I want to know, I don't have time to even blink. One day I'll look right through the window, perhaps I'll see before my eyes, this mouse they always talk about, for he must be very wise." —Hilda B. York, of Millers Point, fascinated by what she reads in Icon, was moved to write this poem, 1998

Stomped.com — Redwood Interviews Tim Willits of id Software, 1997

"The other day, I was given the opportunity to interview probably my favorite id Software employee, funny guy, level design hero of mine, and all around cool dude, Tim Willits. Part of the interview was done by phone and part in person at id's offices. Tim shared some insights on the design of the highly anticipated, cosmos ruling Quake 2 and how to be diplomatic. I was shown the examples (very cool) talked about in the interview, so they DO exist in the game already. Hopefully you will learn new things about Quake 2, as I did."

Stomped.com: QuakeCon99 Photos and Wrap-up — by Sean Redwood Martin

"I already mentioned some of my comments on the main page. Here are my final comments. In my opinion, this was not only the best Quakecon ever, but the best LAN party ever. As smoothly as everything ran, you'd think everybody running it were robots that planned for years in advance. Some people this took away from the soul of past Quakecons but I'll take this over soul anyday. I think the soul of Quakecon is getting together with friends you may see all the time and ones that you don't get to see often or just met for the first time and having fun."