"Pina colada pineapple grenade. To make it in Nuevos Aires, one needs nerves of silk and the filthiest of hands. Mix together a batch of espionage, some high- speed car chases, fire-spewing assassins, and you've got one oven that'll never bake cookies again. We provide the pliers and you bring the moxie."
Tag: quake 2 engine
Quaddicted: Quake Expo 2011 — Berserker@Quake2, Heavily Modified idTech2 Engine, by Borodulin Serge
"Berserker@Quake2 is the heavily modified idTech2 engine, based on quake2-3.21 source code. OpenGL renderer uses the classic forward rendering technology. Main feature is per-pixel lighting (PPL) and real-time shadowing using stencil shadow volumes. Lights/Shadows processing based on Tenebrae source code."
RoachQuake: The BFG Turns Opponents into Roaches! — Quake 2 Mod, by David M. Pochron
"After the fall of Shub-Niggurath, the world which was the home of the Elder God Shrine was forgotten and fell into disrepair. Several hundred years later, as man expanded out into the deepest reaches of space, several mining expeditions came across this world and found the ruins of the former shrine. All layed claim to the artifacts at this site, and now battle amongst themselves to see who will get to uncover the secrets of the Elder God Ruins."
PC Zone — Obsessed with Total Conversions, by Adam Phillips
"Some folk spend years creating the ideal Quake-style graphics engine. Others go into an existing one and focus purely on gameplay — it's worked wonders for game gods Valve Software. And it's working out rather nicely for a war-mongering skool kid from 'oop North as well."
Life On The Edge: Quake II Machinima directed by Leo Lucien-Bay aka Dr. Nemesis
"It's kind of a take on deathmatching, and romance, from a poetry angle. Don't ask how those go together, just watch the film. It rocks!" Dr. Nemesis