"Welcome to the complete playguide that will transform both newbies and veterans alike into Quake II Gods. No longer will you be the one at the LAN party yelling out, 'Hey! How the hell can you run that fast?' or 'Who took the megahealth? I didn't hear no-one rocketjump!' Now your computer will be the one everyone gathers around, jaws on the floor, emitting wow's and oh-my-god's at your unmatched skill and precision... Okay, maybe you'll need a little practice as well as this guide."
"My philosophy is simple. Hell the very nature of Quake and Quake II demands simplicity. Most deathmatchers have one thing on their mind. ANYTHING MOVES= MUST DIE. Simple huh? Well things start getting complex in the melee of battle, and even more if you want to win. I don't claim to be a Quake god, I'm just trying to help those struggling to get better. All I can say it begins with a simple solution as practice. Keep playing, you'll get better."
"Take a look through one of the bloodiest, funniest, greatest collection of Quake 2 screenshots on the Net. For years we've collected hundreds of screenshots of mid-air gibs, mass carnage, awesome action, unbelievable stunts, and more... and we put the best of the best right here. Don't miss a one!"
"Besides all this internal stuff, we have been giving SOF a serious overhaul. Almost all the monsters and weapons have been redone, we've storyboarded the .cins, sfx work and modeling is underway (and kicking ass I might add), and it looks as if I may finally get to start on textures one of these days. Overall, things are looking better than ever. It's true that q2 set us back a lot more than we expected; but what didn't kill us made us stronger, and SOF looks to be better than we had ever imagined. Thanks for sticking with us--we hope to impress you with our efforts."
"Paul Steed's title at iD is simply Artist. The unpretentious simplicity of the title is typical of those that work at iD. What's not so simple is the amazing new world of gaming Paul and co. have created."