The Evolution of a Quake Map, by Caitiri — featuring Samurai Castles / Japanese Castles, by Mike g1zm0 Burbidge

"Samurai Castles by g1zm0 was part of the original Q2CTF L-Fire Map Pak beta release, but was removed from the final release after g1zm0 decided it needed a lot more work before he would be satisfied with it as a map. It ended up taking another 8 months before making its final entrance in the Q2 world, just before Q3 appeared on shelves. Out of all the L-Fire maps, it is the only one that has been ported to Q3, and by the original author. It is also the #1 played custom CTF map, and has just been voted into OGL's map pak (only one of three to make the cut). You can download the final Q2 version and the Q3 verions at Team 3's website (and be sure to go vote for the Q3 incarnation over at Lvl)."

The Engines of Creation: Stronghold Opposition for Q3A (V.2) — by Remco SithLord Mooijweer

"q3strongholdv2.bsp — Stronghold Opposition for Q3A, version 2.0, by Remco SithLord Mooijweer, April 12, 2001, for Quake III Team Arena. Stronghold Opposition for Q3A is a CTF map based on Quake 2 CTF's q2ctf2.bsp — Stronghold Opposition, but built from scratch. Additional credits to id software for Quake III Arena & Quake III Team Arena — Kiltron for his texturepacks — Evil Lair for the crate textures — Dave 'Zoid' Kirsch for the original mapdesign — Eraser, Lynx, Mr SDI, Menno de Benno, Nerdshuntress, r3tina, Unrevocable History and WayWard for play-testing and design tips."