Quake II Magazine Archive: Quake 64

"GoldenEye might have something to run for cover over (id Software is in the same building as Raster, so that can't hurt). Graphically, Quake 2 looks decent, although it seems they've made a number of changes to the basic look of the game. Beyond the fact that the enemies are now much more framey than they once were (thank you again, Mr. Cart), Raster has seen fit to also change the color palette quite a bit. Essentially they've brightened up the predominantly red / orange-hued levels by adding a smattering of blues and 'warmer' colors. While it's nice to see them trying something different (supposedly in 24-bit color), I'm not sure that people are looking for a friendlier-feeling Quake (I know I'm not). The blue railgun needs to go... I now wait feverishly for the final N64 burn of the greatest PC game of all time."

Quake II Magazine Archive: Off-Topic — Nintendo Ultra 64

"Ultra 64: Nintendo's shot at the title. It was the best kept secret in videogames. Some people say that it still is. Ultra 64's launch at Tokyo's Shosinkai exposition on November 24 was the most anticipated videogaming event of the 1990's, possibly of all time. What could be more momentous than the world's most powerful game machine from the world's most powerful game company?"

Edge Magazine: Quake 2, Prescreen Alphas, June 1997

"No doubt fed up with the publicity garnered by its rivals, both those with their own 'better than Quake' engines and those licensing the technology, id has released the first shots of Quake 2. Though the firm remains tight-lipped as to the game's plot, setting and level designs, it's already obvious that the sequel to the best-selling PC game will represent a significant leap over its previous incarnation."