"The Klingon Skins for Quake II were made using Paint Shop Pro, NST Model Viewer and, occasionally, a scanner. Warriors of the Empire are encouraged to use these skins in Deathmatches. Feel free to switch heads for your own personality but, as a courtesy, don't change the bodies too much. And don't forget to tell 'em where you got 'em. In the future (hopefully) look for skins for Klingon Honor Guard, Feddie skins (ie, targets) and Klingon Deathmatch levels for Quake II. Boarding parties to the transporter room!"
"The toughest thing about John Carmack is picking which career highlight to call out — creating the 3D game genre, Wolfenstein 3D, Doom, Quake — any of these would suffice. A self-described 'technology idealist,' it's hard to engage him in conversation until you hit a hot spot — OpenGL versus D3D, for example. Through the success of the Quake licensing initiative, his work is actually more important to the industry now, with legions of 'next Carmacks' trying to equal his impact."