"Replacing chunky bitmaps for pure polygon-based action, id Software's Quake is set to replace Doom as the 3D game by which all others are judged."
It's been a long, strange trip, and it's good to be home. Texas is flat and hot, and way more pre-fab than any other place I've been to, including Florida, which is saying a lot. By now you've probably heard about Denny's being the only restaurant within easy walking distance from the event, to which I can only add: .
PlanetQuake's weekly advice column, "Dear Mynx," stripped away the hardware to take a peek at the personal lives of the people behind the game. Think of it as "Dear Abby" meets "Jenny Jones" meets "Quake II."
This review needs no introduction. So says David McCandless. This is not going to be a review in the traditional sense. You can gen up on the plot when you buy the game. You can see that Quake II looks marvelous, wondrous and realistic from the screenshots, and if you've played the Q2Test, you already know what Quake II feels like to play. It feels scary. It feels like it really is you versus hordes of "them." One false move and you will die, be you pale-faced newbie or designer-stubbled veteran.
Levelord rules over game design: Mysterious 'superhero' known for Duke Nukem strives for originality 07/21/98 By Harley Jebens / The Dallas Morning News Don't bother asking him what his real name is. "As with any superhero, I simply cannot reveal my true identity," he says, adding, without a hint of modesty and with more than …