"The toughest thing about John Carmack is picking which career highlight to call out — creating the 3D game genre, Wolfenstein 3D, Doom, Quake — any of these would suffice. A self-described 'technology idealist,' it's hard to engage him in conversation until you hit a hot spot — OpenGL versus D3D, for example. Through the success of the Quake licensing initiative, his work is actually more important to the industry now, with legions of 'next Carmacks' trying to equal his impact."
Tag: John Carmack’s Head
Ad Hoc Evangelist — John Carmack and Brian Hook interviewed by Alex St. John, January 30, 1998
"While he's parted ways with Microsoft, Alex St. John still defends DirectX. He traveled to the Lone Star state to talk about APIs, software patents, 3D hardware, the best talents in the game industry, the volatility of plan files, politics, ethics, and the future of SGI's OpenGL with John Carmack and id's outspoken new programmer Brian Hook..."
QuakeUnity.com — Inside id Software, by Roger Lamarca
"When first entering the two story office building where id Software is currently headquartered... you are greeted by a huge DOOM logo, multiple pinball machines, and lots of awards blanketing the walls. Right behind id's secretary, Donna Jackson, you will find a room holding a original DOOM figure sculpted by id years ago. The id trophy shelf also located in the lobby, consists of various game boxes and awards id has won over the years."
Carmack’s Head by Trey Harrison, Made in Seattle, 1998
It has been suggested that this is the head of one of the co-founders of id Software, either John Romero or John Carmack, depending on the source. John Carmack and John Romero were both instrumental in the development of Quake II. John Romero generally affected long, dark hair and since the head has short sandy-colored hair this suggests that it is John Carmack.