The Evolution of a Quake Map, by Caitiri — featuring Samurai Castles / Japanese Castles, by Mike g1zm0 Burbidge

"Samurai Castles by g1zm0 was part of the original Q2CTF L-Fire Map Pak beta release, but was removed from the final release after g1zm0 decided it needed a lot more work before he would be satisfied with it as a map. It ended up taking another 8 months before making its final entrance in the Q2 world, just before Q3 appeared on shelves. Out of all the L-Fire maps, it is the only one that has been ported to Q3, and by the original author. It is also the #1 played custom CTF map, and has just been voted into OGL's map pak (only one of three to make the cut). You can download the final Q2 version and the Q3 verions at Team 3's website (and be sure to go vote for the Q3 incarnation over at Lvl)."

French computer magazine: Joystick — Weapons Factory, Chaos, Action, and more Quake 2 mods

"Weapons Factory est un Mod (modification totale ou partie des regles, des modeles physiques, des graphismes et des armes de Quake) pour le type de jeu connu sous le nom de Capture The Flag. Le mode capture du drapeau est l'un des seuls refuges des joueurs de Quake qui refusent le bourrinage systematique du bon vieux deathmatch. Weapons Factory conserve tous ces avantages en permettant meme un jeu encore plus fin."

Thompp Nation: Interview with Team Rocket leader Pete Thompson

"Pete: I started mapping for q2 initially. I bought death match maker from a local shop and had a play with it and created a few maps . Then I thought about coding... I downloaded the compiler and the source and had a look at the source, which is just C. Initially I started with small chnages, but then experimented with more ambitious ideas. then on to q3..."

Stomped.com — Redwood Interviews Tim Willits of id Software, 1997

"The other day, I was given the opportunity to interview probably my favorite id Software employee, funny guy, level design hero of mine, and all around cool dude, Tim Willits. Part of the interview was done by phone and part in person at id's offices. Tim shared some insights on the design of the highly anticipated, cosmos ruling Quake 2 and how to be diplomatic. I was shown the examples (very cool) talked about in the interview, so they DO exist in the game already. Hopefully you will learn new things about Quake 2, as I did."

Quakeweek: the Original Fake News Site for the Quake Community

"Pauly Shore joins id. John Carmack announced yesterday its decision to hire the talentless actor to serve as comic relief during the hectic development process of Quake 2. 'So far,' said Carmack, 'Pauly has contributed some pretty good ideas. For instance, since Quake 2 will have absolutely nothing to do with Quake, he suggested changing the name to Pauly: The Game... He even gave us a new idea for a weapon, the weasel gun.' 'Check it, bro!' remarked Shore. 'In Quake, there's, like, Pauly-gons!'"