"Weapons Factory est un Mod (modification totale ou partie des regles, des modeles physiques, des graphismes et des armes de Quake) pour le type de jeu connu sous le nom de Capture The Flag. Le mode capture du drapeau est l'un des seuls refuges des joueurs de Quake qui refusent le bourrinage systematique du bon vieux deathmatch. Weapons Factory conserve tous ces avantages en permettant meme un jeu encore plus fin."
"Pete: I started mapping for q2 initially. I bought death match maker from a local shop and had a play with it and created a few maps . Then I thought about coding... I downloaded the compiler and the source and had a look at the source, which is just C. Initially I started with small chnages, but then experimented with more ambitious ideas. then on to q3..."
"The other day, I was given the opportunity to interview probably my favorite id Software employee, funny guy, level design hero of mine, and all around cool dude, Tim Willits. Part of the interview was done by phone and part in person at id's offices. Tim shared some insights on the design of the highly anticipated, cosmos ruling Quake 2 and how to be diplomatic. I was shown the examples (very cool) talked about in the interview, so they DO exist in the game already. Hopefully you will learn new things about Quake 2, as I did."
"Pauly Shore joins id. John Carmack announced yesterday its decision to hire the talentless actor to serve as comic relief during the hectic development process of Quake 2. 'So far,' said Carmack, 'Pauly has contributed some pretty good ideas. For instance, since Quake 2 will have absolutely nothing to do with Quake, he suggested changing the name to Pauly: The Game... He even gave us a new idea for a weapon, the weasel gun.' 'Check it, bro!' remarked Shore. 'In Quake, there's, like, Pauly-gons!'"
"If someone uses a good move on me I'll be one step ahead the next time he tries it on. And I might use that move on the next person I play." -Dennis "Thresh" Fong interview by Mark Green, Arcade magazine, December 1998, courtesy of Archive.org.
This week ArrrCee and dumptruck escape to another universe! The Quake 2 universe that is. Donde takes us on a decades-long journey through the worldwide Quake 2 multiplayer scene. He documents the historical, sometimes hysterical and always human stories starring gamers from around the world. It's late 90's gaming history, one Quake 2 story at a time. Another weird, wonderful and sometimes deeply poignant edition of the QuakeCast.
John Romero, para aquellos que todavía no lo conozcan, es el creador de juegos tan sangrientos y famosos como Doom, Doom II, Hexen y Quake. Hasta ahora ha desarrollado su trabajo en la compañía Id Software, pero ha decidido ir por otro lado y ese cambio es algo que nos interesa. Está preparando Daikatana, juego en el que ha querido reflejar un poco más el estilo de Doom y Doom II.