Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.
Bauul by Brian "EvilBastard" Collins: The Polycount Review by Dan Bickell Intro Created by Brian "EvilBastard" Collins, "Bauul is a big orange guy that likes flowers and frilly things. He usually spends his time writing poetry or terrorizing the local villagers." But seriously folks, he's a big ass scary orange demon badass. Originality As much …
Continue reading Bauul by Brian “EvilBastard” Collins: The Polycount Review by Dan Bickell