Quake II Magazine Archive: id Software — Doom Series

"Doom-induced Motion Sickness: Many people have been discussing Doom-induced motion sickness on the net since the game came out. There is no real cure for some except to stop playing (obviously out of the question!). Here are some helpful hints: Take breaks. Most people get sick after long periods. Playing on a plane, train, or in a car on a laptop will cause both you and the person sitting next to you to hurl. Get up slowly after playing. Turn your monitor off, sit for 5 minutes after playing and then get up. Change the screen size (using the plus and minus keys) from time to time. Try adjusting your distance from the monitor (usually further away is better). Try an alternate control. Most people find the mouse is the best way to control your speed. Destroy your computer, erase all copies of Doom in your possession and move to a desert island."

High Profile: John Romero — “Doomed” to transform the computer game industry, by Todd Copilevitz, May 11, 1997

As John got older, "I told him lots of times that if he was ever going to make money with this stuff he'd need to be the head of a computing department," says John Schuneman, John's stepfather. "I kept telling him to get into the scientific uses for computers." John, now age 29, never did. He never finished college, or worked for a big company. But he kept his singular focus on games. And for the last five years his stepfather has been eating those words, with pride.

Master Blaster: They call him Doomgod, by Lawrence E. Joseph — Saturday, January 4, 1997

"They call him Doomgod, the one who can kill blindfolded. He defanged the Cobra and snuffed the magician known as Merlock. But Dennis Fong, 19, is no Terminator. He's a popular student at the community college in Los Altos, Calif., where he lives with his parents and does (most of) his chores. So why does he go by the name Thresh, as in threshold of pain?"

The Coven: Disposable Heroes, Deadlode 2, and more Quake II Total Conversion Mods

The Coven was an independent computer games developer with its roots in the Doom and Quake communities. Originally founded by John "Gestalt" Bye in late 1996, The Coven worked on a free Doom II add-on before moving on to Quake and going commercial in the summer of 1997. The Coven was closed in the winter of 1999, and all their work is now available for free.