"They call him Doomgod, the one who can kill blindfolded. He defanged the Cobra and snuffed the magician known as Merlock. But Dennis Fong, 19, is no Terminator. He's a popular student at the community college in Los Altos, Calif., where he lives with his parents and does (most of) his chores. So why does he go by the name Thresh, as in threshold of pain?"
The Coven was an independent computer games developer with its roots in the Doom and Quake communities. Originally founded by John "Gestalt" Bye in late 1996, The Coven worked on a free Doom II add-on before moving on to Quake and going commercial in the summer of 1997. The Coven was closed in the winter of 1999, and all their work is now available for free.
QuakeCon the Year of Doom, at the Gaylord Texan Resort in Grapevine, Texas, explored by yours truly, representing Quake 2 with Beaver and Dead Beat, July 25 - 28, 2019.
Esta era una idea que tenía en mente desde los días del Doom II... Kubrick nos enseñó cómo los tipos malos podían amar a Ludwig Van... Aaah, la alegría del deathmatch... :)
John Romero, para aquellos que todavía no lo conozcan, es el creador de juegos tan sangrientos y famosos como Doom, Doom II, Hexen y Quake. Hasta ahora ha desarrollado su trabajo en la compañía Id Software, pero ha decidido ir por otro lado y ese cambio es algo que nos interesa. Está preparando Daikatana, juego en el que ha querido reflejar un poco más el estilo de Doom y Doom II.
The Assassin 3D is designed exclusively for swift killing in a high-speed gaming environment. First, the Assassin 3D trackball provides quick and direct aiming. For example, spinning the ball 90 degrees makes an exact 90-degree turn in your game.
This post is dedicated to Quake God Ray the hidden hand who financially supported the Quake 2 history project. Thank you for all you have contributed!