"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."
"If someone uses a good move on me I'll be one step ahead the next time he tries it on. And I might use that move on the next person I play." -Dennis "Thresh" Fong interview by Mark Green, Arcade magazine, December 1998, courtesy of Archive.org.
Well, #quakecon seemed to be a success. Several people were impressed with the turnout including the id boys. I will have #quakecon pics in a few days and I'll have room to post them since I now have more web page space. Like a little good web page maintainer I took a fair amount of notes. I attended Thursday night, Friday night, and Saturday afternoon.
Lost and found: "Quake TV" the Quake 2 mod developed for Sega GameWorks arcade 8-player GameArc cabinet, inspired by Steven Spielberg!
Frag.Com's photo album of the biggest Quake event ever. Photography by Jonathan "ZyFly" Works. Sizing, thumbnails, HTML, and captions by Martin "DemonEater" Cox. Special thanks to the #trinity crew for their input.