PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II

PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II When you’ve gone blurry-eyed from sitting in front of that monitor for eight straight hours, fingers unresponsive to anything but flying rockets and the sight of an enemy, you’ve got to question whether there’s a …

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Arizona LANbashers League ‘Dead by Dawn’ LANbash, October 1998

Arizona LANbashers League 'Dead by Dawn' LANbash, October 1998 https://web.archive.org/web/20010509235718/http://www.lanparty.com:80/all/allphoto/oct3_98/oct98.htm Introduction In the early afternoon, around 1pm, several core members made their way to the rendezvous point - The Hoosier Cafe. Over lunch they began the final visualization process, ironing out the specifics all-the-while greeting the ever steady flow of arriving staff while pacing in …

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Vicious Vixens Voices: CTF Guide and Deathmatch Strategy by Zippy

Vicious Vixens Voices: CTF Guide and Deathmatch Strategy by Zippy In May of 1998, Peachies and Zippy decided to venture out and form a "twentysomething and over" female Quake2 clan. Why female and 20+? Peachies and Zippy explain: "We were in a clan before we started Vicious Vixens... but... most of the girls in the …

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PC Zone 59, January 1998: Quake II Review, by David McCandless

This review needs no introduction. So says David McCandless. This is not going to be a review in the traditional sense. You can gen up on the plot when you buy the game. You can see that Quake II looks marvelous, wondrous and realistic from the screenshots, and if you've played the Q2Test, you already know what Quake II feels like to play. It feels scary. It feels like it really is you versus hordes of "them." One false move and you will die, be you pale-faced newbie or designer-stubbled veteran.