Machinima LIVE! is a podcast from 2005 / 2006 produced by digital Phil and Doc Nemesis, with content such as: The art of Machinima and its evolution. Why produce machinima? Machinima production. Point of View discussion - The good, bad and ugly. Machinima reviews. Interview with Machinima producers. Dr. Nemesis talks about his Machinima experience and Bouncer episodes. Relevant Machinima news and tidbits from around the world. Progressive-House music taken from ACIDplanet. Surprises along the way!
Come and find me in the DondeQ2 teeshirt from Thursday to Sunday QuakeCon and let's make a video of you answering my 3 questions... 1) How long have you been playing Quake? 2) How does playing Quake make you feel? 3) What's the best thing that ever happened to you from playing Quake? I have DondeQ2 postcards (while supplies last!) to thank folks willing to brave the video experience!
A legendary broadcaster, who I have been listening to since I was in my first job, late night dishwasher at a fine dining club in Chicago, passed away this past weekend. Nick Michaels introduced me to a ton of music that I would never have heard otherwise, and with his contextualization and thoughtful approach and delivery, made that awesome classic rock sound even better. I have no doubt that the spirit lives on, in the Deep End.
Most of us gamers have heard about the Quake experience in VR on the Oculus Rift. Here is my latest Quake gaming history video [23 minutes length] about the less well known, very first Quake experience in virtual reality.
My parents were my first restaurant mentors. At the Hickory House, our family's barbeque restaurant in Oklahoma City, they made sure I recognized the importance of freshness. Freshness of the food, of the look of the place, of the staff. They taught me that a restaurant needs to look like it's just opened, while giving the impression that it's been there forever. Constant change, growth and improvement were their freshness secrets, and I've striven to walk in their footsteps: Frontera in 1987, Topolobampo in 1989, a daughter in 1991, Zinfandel Restaurant in 1993, a new book and product line in 1996, and a new, improved, expanded Topolobampo and bar area in 1997. That last one might sound like enough to tackle in one year, but it hasn't been my greatest challenge. My garden has. -Rick Bayless
Cave Quake II: The Bat Cave or the Fear Cave? CAVE QUAKE II is an adaptation of the popular PC game Quake2 for the CAVE, the world's best virtual reality platform! The demo is not a true Quake2 client, but it is quite playable and shows how compelling a game becomes with life-sized stereo graphics! …