PlanetQuake.com: Polycount — Quake II Skins, by Frosty

"Quite a psychadelic hit squad we have going on here. I agree with Frosty, that the Thresh skin and the Terrorx are the best of this pack. I believe that the Thresh one is the best. The ctf_blue is just plain and blobby and the ctf_red is barely indistinguishable from the Terrorx. Personally I kinda like'em, even if they are kind'a strange in a busy strung out way."

Quaddicted: Quake Expo 2011 — Berserker@Quake2, Heavily Modified idTech2 Engine, by Borodulin Serge

"Berserker@Quake2 is the heavily modified idTech2 engine, based on quake2-3.21 source code. OpenGL renderer uses the classic forward rendering technology. Main feature is per-pixel lighting (PPL) and real-time shadowing using stencil shadow volumes. Lights/Shadows processing based on Tenebrae source code."