The Engines of Creation: Stronghold Opposition for Q3A (V.2) — by Remco SithLord Mooijweer

"q3strongholdv2.bsp — Stronghold Opposition for Q3A, version 2.0, by Remco SithLord Mooijweer, April 12, 2001, for Quake III Team Arena. Stronghold Opposition for Q3A is a CTF map based on Quake 2 CTF's q2ctf2.bsp — Stronghold Opposition, but built from scratch. Additional credits to id software for Quake III Arena & Quake III Team Arena — Kiltron for his texturepacks — Evil Lair for the crate textures — Dave 'Zoid' Kirsch for the original mapdesign — Eraser, Lynx, Mr SDI, Menno de Benno, Nerdshuntress, r3tina, Unrevocable History and WayWard for play-testing and design tips."

A story about #gaming. The year was 1998. by Andreas Blom

Online gaming was just ridding itself of diapers.  A scant few massively multiplayer games existed (Lineage for one, it was released that year). Quake 2 was the game to play, having been released the year before. A childhood friend of mine, (Asmodai by name) invited me to play a new mod for Quake 2. The mod was called Loki's Minions Capture the Flag - #LMCTF , the first Capture the Flag modification for Quake 2, released the day after the Quake 2 source code was released.