Quake II Magazine Archive: Off-Topic — Tomb Raider

"A game for all platforms? Tomb Raider epitomizes game development in the fall of 1996. It's fast, brash, violent, beautiful — and not available on the Mac. And now, thanks to Core Design, it's possible to be an explorer without even leaving your seat. Thanks to Tomb Raider."

Ad Hoc Evangelist — John Carmack and Brian Hook interviewed by Alex St. John, January 30, 1998

"While he's parted ways with Microsoft, Alex St. John still defends DirectX. He traveled to the Lone Star state to talk about APIs, software patents, 3D hardware, the best talents in the game industry, the volatility of plan files, politics, ethics, and the future of SGI's OpenGL with John Carmack and id's outspoken new programmer Brian Hook..."

Forbes: Is this Your Life or What? — Dennis Fong tells writer Gary Andrew Poole about his life as a champion gamer

"I knew right away he would be coming after me. So I changed my style and waited for him to come. Like I would trap him in a room, and then he’d be forced—because he was down—to be the one that comes around the corner and starts shooting. But I’d be shooting at the corner, so he had nothing to do but take the first shot in the face. That’s how I ended up winning."

French computer magazine: Joystick — Quake II Preview

"Surtout que John Carmack, le genial designer-programmeur d'id Software, a annonce que le coeur multijoueur de Quake accepterait sans encombres des parties a 200 joueurs simultanement. Vous imaginez ca ? C'est plus du DeathMatch, mais de ventables batailles rangees. Reste a trouver les grosses becanes et les gens prets a les mettre en place pour offrir de telles parties. A suivre..."