"'Girls don't win... Girls have fashion shows.' But that all changed earlier this year, when a little-known gameplayer named Stevie 'Killcreek' Case challenged John Romero, one of the creators of Doom and Quake, to take on a woman at his own game."
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"'Girls don't win... Girls have fashion shows.' But that all changed earlier this year, when a little-known gameplayer named Stevie 'Killcreek' Case challenged John Romero, one of the creators of Doom and Quake, to take on a woman at his own game."
"Wipe that saliva from your mouth soldier! Save your spit for licking your wounds. You'll have plenty of 'em after you battle the Strogg in this 3-level, action-packed Demo. Wake up soldier. This isn't just a game. It's Quake II."
"An increasingly larger proportion of women are getting onto the net and gaming. It has indeed been predicted, by a certain magazine which I have now forgotten the name of, that by 2002 there will be more women using the net than men and as a result more will be involved with online gaming... We will soon discover that females in game servers will become the norm..."
"Atomic Pop Panic: Dr. Atomic vs. The Hitmen--a total conversion of the Quake II engine with all original maps, monsters, and weapons. Join Dr. Atomic as he battles the Hitmen through the nightclubs of Neo Los Angeles and back to their space station."
"These days from all around me, I hear of 'windows' and a 'mouse', of brand names, some are 'Apple', wish I knew what it's about. I hear they've some connection, with strange things they call computers, which will give you all the answers, but to me they're just confusers. I've seen folk press some buttons, words appear and sometimes numbers, they seem to spring from nowhere — it surely makes me wonder. Sometimes I've asked a question, they just turn to this machine, press a button here, a button there, they find the answer there, it seems. It's really quite amazing, they don't even have to think, they tell me what I want to know, I don't have time to even blink. One day I'll look right through the window, perhaps I'll see before my eyes, this mouse they always talk about, for he must be very wise." —Hilda B. York, of Millers Point, fascinated by what she reads in Icon, was moved to write this poem, 1998