Quake 2 Skins, by StrangeFate — Mario Vazquez, Digital Artist

"Why me? What's the sense of life? Why can i draw? Why they don't just kill Fox Mulder? How can people be so stupid and bad? Is there an IP scrambler or else? How does a real UFO look like? 6474879*54375,64? Mom? What's really down there on the oceans? why do i even bother about something if i'm going to die anyway? are most people really that boring or is it me? Why does Quake2 look at 800x600 the same as in 640x480? why do people harrass others instead of ignoring them? Why didn't we receive UO here? What sort of people do read pages like this? are dolphins really that intelligent?"

PlanetQuake.com: Quake 2 Player Model Pack — Deathmatch Images

"Happy Saturday = Happy Weekend!!! Got skins out the wazzoo today, thanks to your hard-workin' Grunts. We have been at it again and have another load of skin-review-treats ready for y'all… Your Grunts have been choppin' away at the Quake2 stump again, with many more older skins reviewed and ready for yer collections."

October 14th, 1999 — glitter releases Quake 2 lightgun mod… Q2GUNFRENZY!

October 14th, 1999 — glitter's Q2GUNFRENZY!, released today in version 1.0 under the >RIL_ banner, is the first ever lightgun enabled First-Person-Shooter game. Written specifically for the ACT LABS Gun System - PC lightgun system, it features a finely tuned and highly stylized Quake 2 single-player 'Arcade Mode', as well as standard Quake 2 gameplay with GS lightgun support and 'Stress Relief' mode.

Gravity Bone, by Brendon Chung — From Quake 2 Mod to Independent Games Development Studio

"Pina colada pineapple grenade. To make it in Nuevos Aires, one needs nerves of silk and the filthiest of hands. Mix together a batch of espionage, some high- speed car chases, fire-spewing assassins, and you've got one oven that'll never bake cookies again. We provide the pliers and you bring the moxie."