Shots fired and some, I assume, somehow actually hit something.
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
The Quake 2 blog posts sorted into general, overlapping categories.
Shots fired and some, I assume, somehow actually hit something.
Midnight CTF Real CTFers do it in the dark. Bind a key to flare to use a flare. Flares can only be fired once every second. A flare will burn for 30 seconds. New in version 1.8 is a flashlight. Bind a key to flashlight to turn it on and off. Unlike flares, the flashlight …
The MicroNuke The second main addition to gameplay is the MicroNuke. To use the MicroNuke you need a key bound to "micronuke" and the ammo for it (200 power cells and 20 uranium slugs). If you use the micronuke command when you do not have all the ammo you need, you will be told how …
The LaserMines Hand grenades are replaced by laser trip mines. To use one, throw a hand grenade at any surface. The grenade will stick to the first surface it comes in contact with, and will begin to emit a laser perpendicular to that surface. The laser itself acts only as a tripwire and does no …
LaserMine CTF Current Version: 2.0 - version history LaserMine CTF is an exciting and easy to use CTF modification. This is a server-side mod so no client download is needed to play. #quake2 #q2ctf #floatinghead #capturetheflag #lasermine #base1