Chaos Quake 2 Mod — Dragon Slayers Clan: Quake 2 Skins

"May 21, 2001 — It was brought to my attention that I had the WRONG date posted here! The correct date is the 9th of June. I have gotten a few email's requesting registration and I should get replies out to you some time this week. The main games that are played are 1st person shooters of all types. Other games are welcome and can and will be tried. In your registration e-mail please list the games that you want to play and they will be posted here. There are hotels and restaurants close by. There is also an airport if you are traveling in from out of town. The Date for the next LAN Party is the 9th of June. -Rimshot {DRGN}"

Chaos Quake 2 Mod — Chaotic Dreams: Chaos Deathmatch Maps, Part 2

"So you've played the maps of CHAOS often enough and want to start your own 'chaotic dreams'? Here you will find everything you need to start with your own CHAOS-DM map. If you really shouldn't find the thing you're looking for and need a new CHAOS texture, a new kind of background sound or even a new environment for your map then don't hesitate and ask SPA. He really likes to help you with creating the chaotic feeling you want to have in your map... and we always love map-makers who are a little bit innovative and try something new... and... who knows? Maybe your next map will even be in our next map-package! =)"

French computer magazine: Joystick — Weapons Factory, Chaos, Action, and more Quake 2 mods

"Weapons Factory est un Mod (modification totale ou partie des regles, des modeles physiques, des graphismes et des armes de Quake) pour le type de jeu connu sous le nom de Capture The Flag. Le mode capture du drapeau est l'un des seuls refuges des joueurs de Quake qui refusent le bourrinage systematique du bon vieux deathmatch. Weapons Factory conserve tous ces avantages en permettant meme un jeu encore plus fin."

The G3D Innovation Engine, by Morgan McGuire — 3D Player Models for Quake 2

"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."

Quake2.com — GIB: Quake II Scene Pack, by The Enforcer

"November 26, 1998 — Hi. I just got some free time (my brother is playing Zelda and I'm stuck on the boss of Half-Life) so I'm updateing the site a bit. Okay okay, so i didn't update the site... but I am makeing a nice anoucement: COMING SOON "The Enforcer's Scene Pack!!" Yes, you read right, I'm working on a nice little pack of almost all of my scenes! They will all be on QSB format, so you can edit them, look at them in 3d, and even send edited versions to me to put on the site! Check in later for the pack."