"Replacing chunky bitmaps for pure polygon-based action, id Software's Quake is set to replace Doom as the 3D game by which all others are judged."
"A port of Quake II for the Playstation was released on September 30, 1999 and made by HammerHead, graphics were downgraded and the game plays at a 512x240 resolution, Unlike the Nintendo 64 version it features some of the PC version's original levels, but modified to improve rendering."
"GameFan: Quake runs on a minimum spec PC of a Pentium 60 with 8 megs of RAM. Just how on earth is the Saturn going to cope?! Lobotomy: We're working hard to squeeze every ounce of power out of the Saturn. Our primary goal is to successfully capture the mood, look and feel that is so unique to Quake... The Slave Driver engine is being modified to both further improve its performance in rendering the environment, as well as to allow for 'pick-ups' and enemies to be represented as true 3D polygon objects."
"GoldenEye might have something to run for cover over (id Software is in the same building as Raster, so that can't hurt). Graphically, Quake 2 looks decent, although it seems they've made a number of changes to the basic look of the game. Beyond the fact that the enemies are now much more framey than they once were (thank you again, Mr. Cart), Raster has seen fit to also change the color palette quite a bit. Essentially they've brightened up the predominantly red / orange-hued levels by adding a smattering of blues and 'warmer' colors. While it's nice to see them trying something different (supposedly in 24-bit color), I'm not sure that people are looking for a friendlier-feeling Quake (I know I'm not). The blue railgun needs to go... I now wait feverishly for the final N64 burn of the greatest PC game of all time."
"Screenshots of various Quake II mods, with RTX on, by SGC-Puffy, of Perth, Australia. 'Somewhere beyond the sea... Somewhere waiting for me... My Big Daddy stands on golden sands...'"