Screenshots of Q2 Episode 1 for Quake 4, by Porutchik aka MadRat — January 3, 2010

"Installation: download file: q2base1.pk4,q2base1_video.pk4,q2base1_ t.pk4 quake4 ver1.4.2 Extract the .pk4 file into q4base and the batch file into your Quake4 folder quake4/ is. start Q2Episode1.bat>start new game or Start Game>MOD>Q2Episode1>start new game and have fun! p.s. if not download q2base1_video.pk4 not start new game!!! ctrl + alt + ~ > map base1"

America’s Elite: The leader, John Carmack — January 1998

"The toughest thing about John Carmack is picking which career highlight to call out — creating the 3D game genre, Wolfenstein 3D, Doom, Quake — any of these would suffice. A self-described 'technology idealist,' it's hard to engage him in conversation until you hit a hot spot — OpenGL versus D3D, for example. Through the success of the Quake licensing initiative, his work is actually more important to the industry now, with legions of 'next Carmacks' trying to equal his impact."

The Level Design Portfolio of John Fitzgibbons — Deadliest Mapper Alive!

"Concrete Dreams is a tightly-wound Moebius strip of half-flooded canyons and concrete facades. One of my design goals for this level was to create a distinctive feel for each location, so that even first-time players would be able to tell the different areas apart, which I accomplished by giving each section a unique architectural structure."

PlanetQuake.com — M. A. M. A. Museum of 3D Gaming

"Very soon, as soon as we have the Quake2 engine, in fact, we'll be building a walkthrough exhibit hall, and your statue will be standing on a pedestal for the world to see. The page as you see it now is only a temporary stepping stone until the Quake2 engine arrives. The reason we need the Quake2 engine is so that people will be able to invoke the web browser by shooting your statue, thus accessing your stats, as you see them on the sample page...If you have any questions about the museum, please browse http://www.mama.org/ first. MAMA is a member of AAM and many other museumology organizations, and is a proud part of the Northern California School System's in-classroom art education program. It also runs a childrens' art academy. You'll enjoy seeing this fascinating online and offline museum at work."

Ad Hoc Evangelist — John Carmack and Brian Hook interviewed by Alex St. John, January 30, 1998

"While he's parted ways with Microsoft, Alex St. John still defends DirectX. He traveled to the Lone Star state to talk about APIs, software patents, 3D hardware, the best talents in the game industry, the volatility of plan files, politics, ethics, and the future of SGI's OpenGL with John Carmack and id's outspoken new programmer Brian Hook..."