"Our Chaos Theory: fire a BFG in 1997 and you get CHAOS in 2021… The reason Quake and Quake II get more coverage than other games is simply because of the way in which gamers embrace playing them. No other games have been mutated in so many ways as Quake and Quake II have. So if you're sick of hearing the word Quake — bad luck. You'll be hearing a lot more of it in the future."
Quake II Magazine Archive: id Software – Quake I
"Replacing chunky bitmaps for pure polygon-based action, id Software's Quake is set to replace Doom as the 3D game by which all others are judged."
Quake 2 Maps, Jump Pics and Games Scores — by DOA Death Jump
"The first thing you will notice is that your grenade bounces when you shoot it, LOL. I have never seen this in any map before, so I hope that I was the first one to do this. This strange twist makes the map more interesting because your grenade will travel further than normal and when dead bodies get blown up, the gibs will bounce around the level too! The way that this grenade and gib bouncing effect is accomplished is by using 2 trigger_gravity layers in the map. The lower layer is only 32 units thick and has the gravity set to 0. The upper layer extends all the way up to the sky brush and has the gravity set to 20 which means that it is 20 times normal gravity or (20 X 800) 16,000. The lower layer needs to have a gravity of 0 or the grenade would instantly go down and stick to the floor. Because the map might be ran with the WoD 8.0 mod and someone could use the Jetpack to float up above all of the grenades, I included a single shotgun in the middle of the map. The flare gun could be used to take someone out of mid-flight, but the shotgun would be more effective. There is only one shotgun for the center of the map so it will make it harder to get the shotgun as well. When you walk over the shotgun, you get to hear the DOA sound play." -Grenade Arena by _DOA_DEATH_JUMP
Legião Fênix: 1º Encontro Regional da Legião Fênix no Estado do Espírito Santo — November 24, 2000
"O 1º Encontro Regional da Legião Fênix no Estado do Espírito Santo foi realizado no dia 24/11/2000 no NPD da Escola às 22:00h., o nosso servidor já estava no ar às 22:30 mas algumas estações estavam desconfiguradas o que atrasou o início da 1º MARATONA CAPIXABA em umas 2 horas, mas neste meio tempo vários LEGIONÁRIOS CONVIDADOS entraram no servidor participaram de combates. A 1 hora da madrugada do dia 25/11/2000 teve início a MARATONA, mas como o horário já estava avançado só os Legionários de Vitória (CONDOR, ABUTRE, VULTURE e DARK CROW), e os Legionários CARDEAL e YAN-DRAGON jogaram."
Soldiers of the Quake Empire — Klingon Skins for Quake II, by Kevin A. Geiselman aka Commander Kordite
"The Klingon Skins for Quake II were made using Paint Shop Pro, NST Model Viewer and, occasionally, a scanner. Warriors of the Empire are encouraged to use these skins in Deathmatches. Feel free to switch heads for your own personality but, as a courtesy, don't change the bodies too much. And don't forget to tell 'em where you got 'em. In the future (hopefully) look for skins for Klingon Honor Guard, Feddie skins (ie, targets) and Klingon Deathmatch levels for Quake II. Boarding parties to the transporter room!"