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Donde Quake 2?

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.

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Author: Donde

Take a journey back to a time when the rocket launcher mattered: the late 90's. This website features "Quake II" by id software, and the universe of content created by the Quake 2 community. https://dondeq2.wordpress.com

Run always, don’t “Always Run” / QDQ

On July 29, 2017July 29, 2017 By DondeIn Mods, SkillsLeave a comment

Run always, don't "Always Run" The "run" key (by default, this is the shift key) is bound to the Quake movement command +speed. Pressing this control has a number of effects: the velocity that a client tries to move at in any particular direction is doubled; turning speed is increased by the value of cl_anglespeedkey; …

Continue reading Run always, don’t “Always Run” / QDQ

No Pain, No Gain / QDQ

On July 29, 2017July 29, 2017 By DondeIn Mods, SkillsLeave a comment

No pain, no gain I'm sure you know about rocket-jumping (although there may be some things you don't know yet.) These days, almost everyone knows you can do something similar with grenades too, or even combine the two explosives. But maybe if you know a little more about the physics underneath, you'll see that they …

Continue reading No Pain, No Gain / QDQ

Frames? No frames? / QDQ

On July 29, 2017July 29, 2017 By DondeIn Mods, SkillsLeave a comment

Frames? No frames? Framerate means more than just how smooth your picture is - it can also have an effect on the precision of your controls, and in some circumstances, on the physics of the game. Here's how I understand things to work. Clients and servers One of the central features of the Quake engine …

Continue reading Frames? No frames? / QDQ

Cutting that Corner Properly / QDQ

On July 29, 2017July 29, 2017 By DondeIn Mods, SkillsLeave a comment

Cutting that corner properly In fact, some DooMers end up doing a form of strafe-running that gives only two-thirds as much of a speed-up as theyshould get, because they never understood the particulars of strafing in DooM. The thing is, in DooM there are actually two kinds of strafing. No, no, not left and right.  …

Continue reading Cutting that Corner Properly / QDQ

FPS = Fastest Possible Swimspeed? / QDQ

On July 29, 2017July 29, 2017 By DondeIn Mods, SkillsLeave a comment

  FPS = Fastest Possible Swimspeed? This is an anomaly we discovered only very recently. I think it should definitely be considered a bug rather than a feature, and so I will be reporting it to id Software in case they need to fix it in Quake2. Most of the physics of Quake is pretty …

Continue reading FPS = Fastest Possible Swimspeed? / QDQ

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QuakeCast #20: Donde — Quake 2 Archivist

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