The Dervish Depository: Quake 2 Maps
Map Name: |
WDDM01 : Higher Ground |
Created: | 4/10/06 |
Game/Mod: | Quake 2 DM/FFA |
Player Load: | 8-20 |
Weapons/Powerups: | All |
Description: | This map is a medium sized deathmatch area, with 6-7 main areas interconnected by short halls, and passageways. The main “arena” is a multi-level atrium with thin walkways and struts to access the upper ledges, a cliff edge with a tough-to-reach (and even tougher to retain) quad-damage, and some deep shadows for sniping down into the middle while remaining fairly invisible. There is a building to the east with a laser cannon, to control one of the few east to west hallways, and a stairwell that makes for some interesting SSG battles. Off to the south are a subterranean lava cave and storage room, and another atrium containing the BFG, PS, and another laser cannon to fry anyone running for the BFG. |
Other: | I made this map for the Quake 2 Cafe’ Mapping Contest #4. It was a great experience for me, to be able to complete and submit a map for this contest, as I had never finished a Q2 map before. After years of diddling around with map editors for other games, I’ve found that I enjoy the Quake 2 engine the most, for its sheer simplicity and lack of “frills”. Some would call these limitations, but as I see it, you end up with a more personalized project, when you aren’t forced to use prefabs and such, to create your vision… You can check out the contest results and comments here. |
Download Link: | WDDM01.ZIP from Tastyspleen.net |
Map Name: |
WDDM02 : Two Men Enter, One Man Leaves… |
Created: | 4/29/06 |
Game/Mod: | Quake 2 DM/FFA or StroggDM |
Player Load: | 2-16 |
Weapons/Powerups: | All |
Description: | This map is a small deathmatch arena, with 6 spawns and 1 large area that makes up the majority of the open arena. The center of the arena is gaurded by two double-barrelled lasers that intersect in the middle, right around the invulnerability. There are 2 other main structures in the map, including a 3 story gaurd house, and a semi- circular bunker that houses the rail and RA. Overall, the map is incredibly fun for FFA and even a small TDM match, with tons of movement and jumping opportunities coupled with large open spaces and rolling hills. |
Other: | I made this map for the Strogg DM Mod, by Paril[Q2C]. The Strogg DM Mod, is a deathmatch only modification for Q2 that allows you to play as any of the Strogg “monsters” from Quake 2 and the Expansion packs. Every class has their own strengths and weapons and the movement abilites you would expect from the different types of enemy. In order to make the most of the larger strogg models, I attempted to make an oversized and simple-to-navigate map with large open areas for aerial battles and big lifts for the boss creatures to make it to the upper area. When I’d completed the map, I decided that it was so much fun to play that I made a version of it with weapons for use with regular Quake 2 Deathmatch and TDM. You can download both versions below. |
Download Link(s): | WDDM02 for Regular DM: WDDM02.ZIP from Tastyspleen.net WDSDM02 for Strogg DM: WDSDM02.ZIP from Tastyspleen.net |
Map Name: |
WDRAIL01 : Into the Blue. |
Created: | 9/15/06 |
Game/Mod: | Rails DM/Insta-gib |
Player Load: | 2-16 |
Weapons/Powerups: | Only railguns |
Description: | This map is a medium sized floating arena in space, with platforms suspended around the perimeter and a large teleporter in the middle. There are 2 jump pads that enable you to reach the higher platforms, and 2 sets of teleporters as well. The big one in the center is a one-way teleporter that you can jump into, but the two that are on the floating platforms work as 2-way portals, allowing you to quickly switch sides of the arena. Needless to say, if you happen to miss the platforms or the “ring” of the arena floor, you’ll die in space, so jump carefully! |
Other: | If you’d like to give it a try against some real opponents, you should be able to play it on the Tastyspleen.net Railz server (IP: 74.54.186.226:27911). Simply type in “mymap” in the console and you will be given a list of available maps that you can choose from. To select one, type “mymap mapname” in the console and it will be added to the next spot in the rotation. |
Download Link: | WDRAIL01.ZIP from Tastyspleen.net |
Map Name: |
WDRAIL02 : Odin’s Altar |
Created: | 12/11/06 |
Game/Mod: | Rails DM/Insta-gib |
Player Load: | 2-16 |
Weapons/Powerups: | Railguns and Nades, (RA and MEGA for DM Play) |
Description: | This map consists of a large courtyard hemmed in by walls and a ridge of stones, with a rocky peak adorning the center surmounted by a small domed temple and a stone altar. There’s plenty of smooth mounds and rocks to make for some very fun jumping, and there is a very chilly looking pool of water to splash around in. Lit by the full moon and a scattering of torches, the map is fairly dark and dreary and it conveys a very gloomy atmosphere. |
Other: | This map has also been uploaded to the Rails (Insta-gib) server at Tastyspleen.(IP: 74.54.186.226:27911) You can select it via the mymap option mentioned above. |
Download Link: | WDRAIL02.ZIP from Tastyspleen.net |
Map Name: |
WDRAIL03 : Shinto Shrine |
Created: | 1/8/07 |
Game/Mod: | Rails DM/Insta-gib/DM |
Player Load: | 2-16 |
Weapons/Powerups: | Rails and Nades (DM version has everything but BFG/INVUL) |
Description: | The Shinto Shrine, is probably my smoothest and most well thought-out map to date. The architecture is based on traditional Japanese castles and monastaries, and even though I had to fake a lot of the curves, I think the effect is quite pleasing and convincing. The map consists of 2 main areas, one of which holds a water-gate and a small gaurdhouse along with docks and such, while the other is a simple courtyard with a little covered structure that contains a very large gong. Connecting the two is a large keep-like building that acts as a focal point for both areas. The entire area is surronded by high castle walls with tiled rooftops. |
Other: | This map has also been uploaded to the Rails (Insta-gib) server at Tastyspleen.(IP: 74.54.186.226:27911) You can select it via the mymap option mentioned above. I also created a slightly different version of the map that is meant for DM/TDM/1v1.. It’s called: WDDM03 and you can download it below. |
Download Link: | RAIL-ONLY INSTA-GIB VERSION: WDRAIL03.ZIP from Tastyspleen.net DM/TDM VERSION: |
Map Name: |
WDRAIL04 : Insta Arena |
Created: | 2/27/07 |
Game/Mod: | Rails DM/Insta-gib/DM |
Player Load: | 2-16 |
Weapons/Powerups: | Rails and Nades |
Description: | This map is primarily a large stadium with 3 levels that you can access via jump pad and teleporter. The bottom level is littered with crates to provide some cover and opportunities for surprising trickjumps. There are forcefields down there too, to funnel the action down the middle of the arena, and provide cover to the newly spawned near the large jump pads. The upper levels consist of 4 high platforms up in the nosebleed section, and a ring shaped catwalk that surrounds the arena. |
Other: | This map has recently been uploaded to the Rails (Insta-gib) server at Tastyspleen.(IP: 74.54.186.226:27911) You can select it via the mymap option mentioned above. |
Download Link: | WDRAIL04.ZIP from Tastyspleen.net |
Map Name: |
WDDM05 : Vale of the Eldar |
Created: | 4/3/09 |
Game/Mod: | Any kind of Deathmatch |
Player Load: | 2-8 |
Weapons/Powerups: | SG,SSG,MG,CG,GL,RL,HB,RG Mega, Adrenaline, Pack |
Description: | I made this gothic themed map during a little downtime at work, and I was very happy with how it came out for how simple the brushwork and texturing were. I drew inspiration from Quake 1 and a little bit from the dead simple but incredibly playable AQ2 maps and I tried to make a small dueling map that would have as many opportunities for surprise attacks and direction changes as I could manage, while still being decent to look at. It should work well for small FFA games, duels and even some itdm matches due to it’s open areas and elevation changes. |
Other: | This map has recently been uploaded to the Mutant server at Tastyspleen.(IP: 74.54.186.226:27910 ) This server contains tons of custom deathmatch maps, that are intended for regular DM. It is also available on Tastyspleen’s Railz server (IP: 74.54.186.226:27911) and you can select it via mapvote on my itdm servers (IRTDM: 74.54.186.229:27910, IRTDM2: 74.54.186.229:27911) |
Download Link: | WDDM05.ZIP from Tastyspleen.net |
Map Name: |
WDDM06 : Down and Dirty |
Created: | 2/20/07 |
Game/Mod: | Any kind of Deathmatch |
Player Load: | 2-24 |
Weapons/Powerups: | SG,SSG,MG,CG,GL,RL,HB,RG,BFG Mega, Adrenaline, Quad, Power Screen |
Description: | I created this Deathmatch map for the Quake 2 Cafe’s most recent mapping contest (#5). The rules called for a regular deathmatch map using only stock textures, sounds and env. We had hoped to create a group of maps that looked and felt as if they were made during the early days of quake 2, before all of the custom resources were created and imported into the world of q2 mapping. I am very proud to say that I received enough points to attain 2nd place As for the map, it’s big and slightly complex at first glance, with plenty Nearer to the top level, there are lifts from the areas below, the RA, and |
Other: | This map has recently been uploaded to the Mutant server at Tastyspleen.(IP: 74.54.186.226:27910) This server contains tons of custom deathmatch maps, that are intended for regular DM. Soon you will be able to select this one, via the mymap option mentioned above. |
Download Link: | WDDM06.ZIP from Tastyspleen.net |
Map Name: |
WDDM07 : Equilibrium |
Created: | 9/06/07 |
Game/Mod: | Any kind of Deathmatch, Designed for 1v1 |
Player Load: | 2-20 |
Weapons/Powerups: | SG,SSG,MG,CG,GL,RL,HB,RG Mega, Adrenaline |
Description: | I started working on this map, while I was practicing dueling, due to my entry into the NADL. I really developed a liking for a map called “The Rage” (ztn2dm3.bsp) because it is so well layed out for a tense dueling match, with 2 main areas that are relatively equal in terms of weapons, armor and health. In this map, I tried my best to imitate this style and layout while adding a bit more vertical action and a bit more room to work with while attacking/defending. I find a slightly more open game to be much more enjoyable as compared to a 15 minute match that’s all corner shots and spamming. The two arena areas, are stacked with weapons that should balance well against |
Other: | This map has recently been uploaded to the Mutant server at Tastyspleen.(IP: 74.54.186.226:27910) This server contains tons of custom deathmatch maps, that are intended for regular DM. Soon you will be able to select this one, via the mymap option mentioned above. You should also be able to find it on the railz server as well. |
Download Link: | WDDM07.ZIP from Tastyspleen.net |