Quake II Magazine Archive: 1992 – 1994

"Edge: Where did the idea for Wolfenstein 3D and Doom originally come from? John Carmack: They were both examples of gameplay looking for a game. We designed the user interaction and display technology to be as cool as possible, then worked a game around it. Wolfenstein was a homage to an old favourite, but Doom is just a killer environment with no pretensions of having a real story."

High Profile: John Romero — “Doomed” to transform the computer game industry, by Todd Copilevitz, May 11, 1997

As John got older, "I told him lots of times that if he was ever going to make money with this stuff he'd need to be the head of a computing department," says John Schuneman, John's stepfather. "I kept telling him to get into the scientific uses for computers." John, now age 29, never did. He never finished college, or worked for a big company. But he kept his singular focus on games. And for the last five years his stepfather has been eating those words, with pride.

Nice guy is in a bloody business, by Colin Covert

"It's always the quiet ones. Tim Willits is a nice, bright, clean-cut 20-year-old. He lives in his parents' St. Paul home and cleans his room when Mom tells him to. He's a University of Minnesota senior, with a double major in business and computer science, and an officer in the ROTC. He has a part-time job at the University Relations News Office, where he's so well regarded that he has the honor of wearing the Goldy Gopher costume and serving as the school's representative at nonsports functions."