Quake II DM Levels by Enric Álvarez, Spain 1998

Enric Alvarez was organizational psychologist in the real life when he made these maps for Quake 2 in 1998. He was also the webmaster of the LPQ2, the Professional Q2 league in Spain. Diseñador de niveles para Duke Nukem 3D, Quake, Quake2, Unreal y lo que venga.

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Roger Ebert’s Critical Eye on Machinima: Will the use of video game technology to make movies result in art or kitsch?

Somewhere right now, in a basement or bedroom, a kid is making an animated movie that will play in a theater near you. It's been possible for years to create animation on home computers, but a new movement named Machinima plans to make those movies more sophisticated -- of commercial quality. Machinimists don't use high-priced software programs but the "rendering engines" used by games like Quake and Unreal.

PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II

PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II When you’ve gone blurry-eyed from sitting in front of that monitor for eight straight hours, fingers unresponsive to anything but flying rockets and the sight of an enemy, you’ve got to question whether there’s a …

Continue reading PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II