Quake II Magazine Archive: Off-Topic — Tomb Raider

"A game for all platforms? Tomb Raider epitomizes game development in the fall of 1996. It's fast, brash, violent, beautiful — and not available on the Mac. And now, thanks to Core Design, it's possible to be an explorer without even leaving your seat. Thanks to Tomb Raider."

TECHZONE: Net gamers in league of their own, by Kenneth Li — New York Daily News, Sunday, December 14, 1997

"Don't play games with Bridget Fitzgerald. By day, Fitzgerald, 20, a mild-mannered pixie-looking student in baggy overalls, suffers for upwards of 13 hours strapped to a viola as a freshman at the Big Apple's world-renowned Juilliard School of Music... Fitzgerald — known online as Tonka — whispers, almost inaudibly: 'Who can I kill today?' That's her only warning to the soon-to-be smoking carcasses dumb enough to cross her path on the Net in the game Quake."