"By hacking its engine and designing new levels, Doom's diehard fans helped make it the most popular PC game o all time. Now they are recruits in the real-world deathmatch between Doom creators John Carmack and John Romero."

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"By hacking its engine and designing new levels, Doom's diehard fans helped make it the most popular PC game o all time. Now they are recruits in the real-world deathmatch between Doom creators John Carmack and John Romero."
"id Software blitzed the PC gaming world with Doom, and did it all over again with Quake. With the arrival of Quake 2, id were sure to make sure they had a landing party in Australia, in the form of Paul Steed and Tim Willits, who were only too happy to tell some war stories..."
"'We've built an entire world. It's not like Quake — four episodes of unrelated crap — we've built a planet and a race of aliens. We have areas in the game that people can identify with — bunkers, hangars, warehouses, power stations and stuff. And then we've established missions and goals for each area. We wanted people to believe they were in a real place.' This is Tim Willits talking. He's lead level designer on Quake II."
"Weapons Factory est un Mod (modification totale ou partie des regles, des modeles physiques, des graphismes et des armes de Quake) pour le type de jeu connu sous le nom de Capture The Flag. Le mode capture du drapeau est l'un des seuls refuges des joueurs de Quake qui refusent le bourrinage systematique du bon vieux deathmatch. Weapons Factory conserve tous ces avantages en permettant meme un jeu encore plus fin."
"Wipe that saliva from your mouth soldier! Save your spit for licking your wounds. You'll have plenty of 'em after you battle the Strogg in this 3-level, action-packed Demo. Wake up soldier. This isn't just a game. It's Quake II."