"How do you top the awesome 3D action of QUAKE? All the gaming heavyyweights — including LucasArts, 3D Realms, id Software, and Raven — are working on that very question with the next generation of first-person shooters, which promises to take the genre even further. This month, we grab our rocket launchers and hunt down the most promising QUAKE killers of 1997."
Tag: sega gameworks
Quake II Magazine Archive: Quake on Sega Saturn
"GameFan: Quake runs on a minimum spec PC of a Pentium 60 with 8 megs of RAM. Just how on earth is the Saturn going to cope?! Lobotomy: We're working hard to squeeze every ounce of power out of the Saturn. Our primary goal is to successfully capture the mood, look and feel that is so unique to Quake... The Slave Driver engine is being modified to both further improve its performance in rendering the environment, as well as to allow for 'pick-ups' and enemies to be represented as true 3D polygon objects."
MSNBC: TheSite.com — GirlQuake! by Mikki Halpin, October 12, 1997
"'Girls don't win... Girls have fashion shows.' But that all changed earlier this year, when a little-known gameplayer named Stevie 'Killcreek' Case challenged John Romero, one of the creators of Doom and Quake, to take on a woman at his own game."
Raiders of the Lost Arcade: GameWorks, Spielberg, and Quake II
Lost and found: "Quake TV" the Quake 2 mod developed for Sega GameWorks arcade 8-player GameArc cabinet, inspired by Steven Spielberg!