"Quite a few years have passed when maps were made for the network component of Quake 2 Chaos. It seems that everything, the game is hopelessly outdated, but no - even now, during the break of working days, it is possible to get a portion of the crazy adrenaline in the slaughterhouse under the modification for the legendary game — Chaos. The OpenGL engine, new textures, a crazy arsenal of weapons and fun bots give the game a chance to run to this day. Well, if there are like-minded Old Believers for a network game … In this blog, over time... screenshots and descriptions of all the material that has seen the light here will also be presented."
"Berserker@Quake2 is the heavily modified idTech2 engine, based on quake2-3.21 source code. OpenGL renderer uses the classic forward rendering technology. Main feature is per-pixel lighting (PPL) and real-time shadowing using stencil shadow volumes. Lights/Shadows processing based on Tenebrae source code."
"Don't ask me 'How I can use skins' and 'how can I make a new skin' I'm not a designer. I'm not a Quaker. I'm just a collector! If you wanna contact me, just e-mail! That's all!" — Webmaster of "Quake Skins" - Lena Petrenko (petrenka)
"Quake — alle kriker og kroker! Tidlig en onsdag morgen sitter hundrevis av forventningsfulle pasketurister i et lass av datautstyr, klar til a innta Hamar og Vikingskipet. Endelose rekker med bord, og kilometer med kabler venter over 3000 besokende som har forlatt familie og fjell til fordel for Norges ultimate nordesammenkomst."
Good Day to Die clan GDD from Odessa, Ukraine, played Quake 2 and 3 on SunNet. "Here, so far is still our small collection of photos, which, we hope, will be updated constantly."