"Besides all this internal stuff, we have been giving SOF a serious overhaul. Almost all the monsters and weapons have been redone, we've storyboarded the .cins, sfx work and modeling is underway (and kicking ass I might add), and it looks as if I may finally get to start on textures one of these days. Overall, things are looking better than ever. It's true that q2 set us back a lot more than we expected; but what didn't kill us made us stronger, and SOF looks to be better than we had ever imagined. Thanks for sticking with us--we hope to impress you with our efforts."
I spent several weeks discovering, by trial and error, the techniques needed to make practically anything out of brushes. What I know is just the result of alot of hard thinking, and staring at a computer screen. I havent talked to Carmak or anyone that is really educated on the subject of 3d engines, and I’m sure that if I did, I’d have more to say on this subject.