"A whole lotta new changes, including fixed up effects, removed bugs and the following: ent shadows, water waves, angled footprints, custom sounds, new weapon code, a new slowmo system for SP, and a whole lot more. Have fun with it. 10-4."
"Modscape.Telefragged.com: D-Day mod's flamethrower weapon is graphically enhanced from the Quake2Max engine, by psychospaz, 2001."
"Thursday, July 19, 2001, posted by psychospaz. The new build of PsychoMod gives an option of being serverside or not. If its not, OpenGL is required along with the pak. New effects are tga bulletmarks and footprints. Be sure that you dont use 8-bit textures, as 32-bit tgas are being used. I've been working on SWTC for the last while and progress is good. Check out Star Wars Quake 2: The Call of the Force."
"After the fall of Shub-Niggurath, the world which was the home of the Elder God Shrine was forgotten and fell into disrepair. Several hundred years later, as man expanded out into the deepest reaches of space, several mining expeditions came across this world and found the ruins of the former shrine. All layed claim to the artifacts at this site, and now battle amongst themselves to see who will get to uncover the secrets of the Elder God Ruins."
"That's right, the Strogg have been defeated in every Quake 2 mission pack you've played. Now its many complexes and fortresses are under a new invasion from hoverboarders eager to find some new terrain. Not being one to miss out on this opportunity, I've set up a custom board shop in orbit above Stroggos. From there I build, design, and receive new custom graphics and styles from all over the known inhabited systems. If you know of a style that's not in our selection, we (you and I) can custom make it or have it ordered from some of the most talented people in the business. Custom painted boards start with stock 2.0 decks just released this season."