QuakeUnity.com — Inside id Software, by Roger Lamarca

"When first entering the two story office building where id Software is currently headquartered... you are greeted by a huge DOOM logo, multiple pinball machines, and lots of awards blanketing the walls. Right behind id's secretary, Donna Jackson, you will find a room holding a original DOOM figure sculpted by id years ago. The id trophy shelf also located in the lobby, consists of various game boxes and awards id has won over the years."

Australian Quake Clan: Bananas in Pyjamas

"A3 - Armegeddon 3 - Brissi Convention Center. Here are some photo's so you can put some faces to the people who have been slaughtering you over the past year. My GF's camera was FUBARED, and my photo's of [HF] & [BW] stuffed up :( A 36 roll and I end up half a dozen photos.... Heres what we salvaged..... Bro, came 1st and Trog 2nd. Seven and blade missed they're finals hopes by a single frag... doh! Zhakrin[B2] (yes I can spell it) came in the Top 16. And I, well...... took alot of photos :). Why hold it at such an expensive location and make us poor quakers shell out for it, instead of a couple big sponsors (or cheaper location) is beyond me. First prize was 3dfx Monster Card, and Sidewinder joystick but we're in it for the fun and the glory not for the prize-money...."

The Coven: Disposable Heroes, Deadlode 2, and more Quake II Total Conversion Mods

The Coven was an independent computer games developer with its roots in the Doom and Quake communities. Originally founded by John "Gestalt" Bye in late 1996, The Coven worked on a free Doom II add-on before moving on to Quake and going commercial in the summer of 1997. The Coven was closed in the winter of 1999, and all their work is now available for free.