"We are well under way to making Canadian History. In just a few weeks we will field the first ever Canadian National Desktop PC Gaming Team. We were too late for Sidney, but who knows what's in store for 2004? Anyhow, I am Daniel Awadalla aka [xeno]Ronin and together with Doug Sohn (owner of Digital Fusion) , we are pleased to present the First Annual Candian Cyber Championship, in cooperation with Battletop and World Cyber Games."
Tag: professional gamers league
Quake-Au — Everglide Mousepad Review, by k-wayne
"This review was meant to come a long time ago. It was interrupted by the biggest game of the year being released (HalfLife), practicing for Australia's biggest lan event (Impulse 98) and various other real life constraints. I'd like to thank the Everglide ppl for sending me the attack pad and for being (somewhat) patient while I try and write up an objective review for quake-au."
Pro gaming: Where the really great players are, by Matt Richtel — New York Times, Thursday, November 26, 1998
"Kurt Shimada is shaking with joy, disbelief and a twinge of guilt. Moments ago, in the preliminary round of the computer game championships, he didn't just beat but demolished Dennis Fong, who happens to be the Michael Jordan of computer games."
TECHZONE: Net gamers in league of their own, by Kenneth Li — New York Daily News, Sunday, December 14, 1997
"Don't play games with Bridget Fitzgerald. By day, Fitzgerald, 20, a mild-mannered pixie-looking student in baggy overalls, suffers for upwards of 13 hours strapped to a viola as a freshman at the Big Apple's world-renowned Juilliard School of Music... Fitzgerald — known online as Tonka — whispers, almost inaudibly: 'Who can I kill today?' That's her only warning to the soon-to-be smoking carcasses dumb enough to cross her path on the Net in the game Quake."
The First Online Pro Sport for the Computer Gaming Crowd: PGL Official News Updates, Seasons 1-3
The first online pro sport for the computer gaming crowd. Sponsored by AMD, hosted by Ten Entertainment Network, and driven by popular demand, the PGL will do for computer games what the NBA did for two peach baskets and a medicine ball. We're talking serious revolution. How serious? How about $250,000 in cash and prizes in the first year? How about "quit your day job and start honing your deathmatch skills" serious? Okay - now that we've got your attention, read on...