"The other day, I was given the opportunity to interview probably my favorite id Software employee, funny guy, level design hero of mine, and all around cool dude, Tim Willits. Part of the interview was done by phone and part in person at id's offices. Tim shared some insights on the design of the highly anticipated, cosmos ruling Quake 2 and how to be diplomatic. I was shown the examples (very cool) talked about in the interview, so they DO exist in the game already. Hopefully you will learn new things about Quake 2, as I did."
There are so many benefits to drawing PvP. First and foremost is the realization that I'm very close to accomplishing a dream that started when I was in the fourth grade: To be a professional cartoonist. I get a lot of emails from my readers and almost everyone of them offers a little praise, appreciation and encouragement. And, as if that wasn't enough, every once in a while someone in the industry sends me one of those emails. And so it was last week when Paul Jaquays, designer at id Software decided to drop me a note.