Quake II Magazine Archive: May 1996

"Few words stir a gamer's heart like 'Quake' does. Having conquered the world with Doom, id Software have been busy lads of late, alternating between taking phone calls from their Ferrari mechanics and knocking up another masterpiece. Great expectations have been placed on id, but whatever form Quake takes, it will surely disappoint some, just as it will unconditionally please most of the rest of us. A visit to the action games newsgroup on the internet shortly after ANY new 3D game is released shows heated debate. All new games are compared to Quake, despite the fact that until recently nobody outside id actually knew anything about it."

Quake II Magazine Archive: 1995

"As long as the potential to play games exist, games will be played. Just as the most functional elastic band becomes ammunition in the occasional office skirmish, after hours office computers cease to run Excel and Doom is booted up. The relationship between leisure and business computing is tight. The current boom of state-of-the-art games development enjoyed by PC owners is a direct consequence of the PC's widespread penetration into the home as a business machine. Gaming follows on the coattails of more sober applications."

Quake II Magazine Archive: id Software ⁠— Quake 4

"If I concentrate really hard, then at the back of my peripheral vision I can just about make out the swish of a ponytail as Todd Hollenshead, CEO of id Software, shakes his head in dismay. 'No, your other right. Over there. The red armour,' he sighs, as I nervously jab the WASD of Quake 4 deathmatch, walking into walls, falling off ledges, and getting hurled into walls through faulty jump-pad use. I've been marked out as a player of remedial standards and Hollenshead is doing his utmost to make me less of a loser. It's horrible, and hard as I push myself I just can't concentrate. It's truly the stuff of nightmares. I'm playing Quake in front of the men from id ⁠— and the men from id think that I'm a noob. Freud would have a field day."

Quake II Magazine Archive: id Software — Doom Series

"Doom-induced Motion Sickness: Many people have been discussing Doom-induced motion sickness on the net since the game came out. There is no real cure for some except to stop playing (obviously out of the question!). Here are some helpful hints: Take breaks. Most people get sick after long periods. Playing on a plane, train, or in a car on a laptop will cause both you and the person sitting next to you to hurl. Get up slowly after playing. Turn your monitor off, sit for 5 minutes after playing and then get up. Change the screen size (using the plus and minus keys) from time to time. Try adjusting your distance from the monitor (usually further away is better). Try an alternate control. Most people find the mouse is the best way to control your speed. Destroy your computer, erase all copies of Doom in your possession and move to a desert island."