French computer magazine: Joystick — Weapons Factory, Chaos, Action, and more Quake 2 mods

"Weapons Factory est un Mod (modification totale ou partie des regles, des modeles physiques, des graphismes et des armes de Quake) pour le type de jeu connu sous le nom de Capture The Flag. Le mode capture du drapeau est l'un des seuls refuges des joueurs de Quake qui refusent le bourrinage systematique du bon vieux deathmatch. Weapons Factory conserve tous ces avantages en permettant meme un jeu encore plus fin."

French computer magazine: Joystick — Quake II Preview

"Surtout que John Carmack, le genial designer-programmeur d'id Software, a annonce que le coeur multijoueur de Quake accepterait sans encombres des parties a 200 joueurs simultanement. Vous imaginez ca ? C'est plus du DeathMatch, mais de ventables batailles rangees. Reste a trouver les grosses becanes et les gens prets a les mettre en place pour offrir de telles parties. A suivre..."

Joystik Mag 1983: Donkey Kong Jr. and Joust

This blog post is dedicated to Christina and Eliot, big fans of the retro games. I remember getting to the 10th "eggwave" (beyond level 50) in 2 player Joust with Eliot. Its totally possible we got way farther than that but as one of my proudest gaming achievements I do not want to overstate it. Thank you for supporting my Quake 2 gaming history videos on Patreon!

PCXL Magazine November 1998: Ping-Free Partying

PCXL Magazine November 1998: Ping-Free Partying Who Needs Online Gaming When You Can Lug Your Kit Around Town to Shout Abuse at Complete Strangers? Online Gaming is Dead. LAN Parties Are Where It's At. Now, why the hell would you go to all the trouble of unplugging your computer and monitor, putting them in the …

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PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II

PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II When you’ve gone blurry-eyed from sitting in front of that monitor for eight straight hours, fingers unresponsive to anything but flying rockets and the sight of an enemy, you’ve got to question whether there’s a …

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OK PC Gamer: A FONDO Quake II, Diciembre 1997

OK PC Gamer: A FONDO Quake II, Diciembre 1997 Parecía que no iba a llegar nunca, pero por fin lo tenemos entre nosotros. Tras lo que para muchos ha sido una espera interminable, ya está a la venta la última maravilla de id Software. Para todos aquellos que pensaban que Quake era el mejor juego …

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