Machinima on G4TV: Interview with Paul Marino, October 6, 2004

Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.

Roger Ebert’s Critical Eye on Machinima: Will the use of video game technology to make movies result in art or kitsch?

Somewhere right now, in a basement or bedroom, a kid is making an animated movie that will play in a theater near you. It's been possible for years to create animation on home computers, but a new movement named Machinima plans to make those movies more sophisticated -- of commercial quality. Machinimists don't use high-priced software programs but the "rendering engines" used by games like Quake and Unreal.