Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.
In this week’s gaming history video, Brazilian Quake II machinima movie maker Donnovan is featured, with a director’s cut of the machinima film, “A Warrior’s Life.” Thank you to everybody supporting the weekly release of Quake II gaming history videos on Patreon.
Somewhere right now, in a basement or bedroom, a kid is making an animated movie that will play in a theater near you. It's been possible for years to create animation on home computers, but a new movement named Machinima plans to make those movies more sophisticated -- of commercial quality. Machinimists don't use high-priced software programs but the "rendering engines" used by games like Quake and Unreal.