"A whole lotta new changes, including fixed up effects, removed bugs and the following: ent shadows, water waves, angled footprints, custom sounds, new weapon code, a new slowmo system for SP, and a whole lot more. Have fun with it. 10-4."
Modscape.Telefragged.com: Star Wars Quake 2: The Call of the Force — Quake2Max Screenshots, by psychospaz, 2001
"Thursday, July 19, 2001, posted by psychospaz. The new build of PsychoMod gives an option of being serverside or not. If its not, OpenGL is required along with the pak. New effects are tga bulletmarks and footprints. Be sure that you dont use 8-bit textures, as 32-bit tgas are being used. I've been working on SWTC for the last while and progress is good. Check out Star Wars Quake 2: The Call of the Force."
Star Wars Quake 2: The Call of the Force — The Illustrated Story, by Matt Damaramu Bucior
"Here you'll find the illustrated version of Red Knight's original Star Wars Quake storyline, as drawn by the talented Matt 'Damaramu' Bucior. This is some incredible work, which anyone who is even remotely interested in Star Wars should enjoy."
Star Wars Quake 2: The Call of the Force — Screenshots
"Development of Call of the Force began several years ago. The project was envisioned and led by Matt 'Red Knight' Stevens, and started life as a modification for the original Quake. At this time, Call of the Force is being developed by a cabal of independent programmers and artists, some from the original Quake mod team. The developers, while physically located all over the world, are united by a single vision of creating a compelling game set in the Star Wars universe; interactive fan fiction of the highest calibre."