Quake II Magazine Archive: June 1997

"How do you top the awesome 3D action of QUAKE? All the gaming heavyyweights — including LucasArts, 3D Realms, id Software, and Raven — are working on that very question with the next generation of first-person shooters, which promises to take the genre even further. This month, we grab our rocket launchers and hunt down the most promising QUAKE killers of 1997."

Quake II Magazine Archive: May 1997

"The other newcomer in this pack is the Gremlin, whilst bearing no resemblance to the creatures from the Steven Spielberg film, are an excellent addition... Midway through an intense conflict a message appears: 'Gremlin stole your rocket launcher'. Suddenly you are rudely disarmed to the shotgun, as you see the Gremlin in question hobbling away with a distinctive Quake soldier's gun in it's wiry little arms. Taking offense, you charge out of the fray, pinning the munchkin angrily with the feeble spray from your recreational bird shooter. The Gremlin whips about, and you gasp in horror as a hail of rockets blows you and the surrounding monsters into cyber-chunks."

Quake II Magazine Archive: February 1997

"QuakeWorld Giblets: Quake truly is one of the most important video games ever. Not only is a brilliant one-player game, a magnificent multi-player game, and completely customizable, but it's also the first to have such an impact on world-wide internet gaming. QuakeWorld is the new free upgrade which shows us the true future of video games. You can look however you want, you can call yourself whatever you want, you can travel the world from your bedroom, and you can conquer QuakeWorld with your clan of killers! In QuakeWorld, you get to be what you always wanted to be – in real life you may be a 10-year-old in a wheelchair, but in QuakeWorld you can be Baron Rocketdeath – one of the most feared warriors in the world, taking on anyone who dares challenge you, while looking like the hardest person anyone's ever met. Soon, all video games will be like this."

Quake II Magazine Archive: January 1997

"Vi sono alcuni videogiochi che possono vantare una grafica stupenda. Pochi che offrono una giocabilita immediata e coinvalgente, e ancora meno che alla lunga dimostrano di avere sufficiente spessore da lasciarsi giocare e rigiocare infinite volte. Ma un solo giaco puo vantare di essere divenuto motivo di culto e vera e propia leggenda: Doom. In questo speciale conosceremo quello che a ragione viene considerato il suo naturale successoire Quake, della id Software. Vedremo insieme che cosa diventato questo gioco per migliaia di persone, e di come intono a questo capolavoro si sia creato un vero e propia mondo al cui interno chiunque riesce a trovare il tipo di divertimento che cerca. Prendete il vostro fedele fucile a canne mozze e seguiteci in questo affascinante viaggio..."