Quake II Magazine Archive: Off Topic — Arcade Flyers and Software Box Art

"Arcade flyers, cabinet design, decals, the box and packaging art are as important as any other part of the software that has been sold over the years; in earlier years of the computer industry, it had to serve as the entire pitch. These are attempts by many groups and individuals,, and the Internet Archive, to capture that unique artwork, even as the software itself lives on."

Edge Magazine: Quake 2, Prescreen Alphas, June 1997

"No doubt fed up with the publicity garnered by its rivals, both those with their own 'better than Quake' engines and those licensing the technology, id has released the first shots of Quake 2. Though the firm remains tight-lipped as to the game's plot, setting and level designs, it's already obvious that the sequel to the best-selling PC game will represent a significant leap over its previous incarnation."

Joystik Mag 1983: Donkey Kong Jr. and Joust

This blog post is dedicated to Christina and Eliot, big fans of the retro games. I remember getting to the 10th "eggwave" (beyond level 50) in 2 player Joust with Eliot. Its totally possible we got way farther than that but as one of my proudest gaming achievements I do not want to overstate it. Thank you for supporting my Quake 2 gaming history videos on Patreon!