Quake II Magazine Archive: id Software – Quake II

"Our Chaos Theory: fire a BFG in 1997 and you get CHAOS in 2021… The reason Quake and Quake II get more coverage than other games is simply because of the way in which gamers embrace playing them. No other games have been mutated in so many ways as Quake and Quake II have. So if you're sick of hearing the word Quake — bad luck. You'll be hearing a lot more of it in the future."

Quake II Magazine Archive: Off-Topic — Shaq Fu

"Delphine Software, known for such blockbusters as Out Of This World and Flashback, have been hard at work on EA's first fighting game: Shaq-Fu. Imagine flawless animation from the talented animators at Delphine mixed with one on one fighting, Shaq, and... aliens? Uh-huh, aliens. Our story begins with Shaq decides to do a little sightseeing in downtown Tokyo a few hours before an exhibition match. He meets an elderly Kung-fu master who informs him that he is destined... to bring back peace and order to the world."

Quake II Magazine Archive: Off-Topic — Earthworm Jim

"Anyone who reads DieHard GameFan is already aware of David Perry and our admiration for him. It's not that he's the only brilliant programmer out there — with your best interest in mind, there are few... How he has managed to surround himself with people that are all equally suited is a mystery, but he has. Shiny Entertainment is about to blow the roof off of the Action / Platform category. We are proud to be one of the first to show you Shiny's new character, Earth Worm Jim. You're about to get a taste of what Dave can do when Dave is in charge. During a recent visit to Shiny, I was in complete awe of what he has accomplished. I have never seen a team of guys so dedicated to a project, while having so much fun doing it. This is what our industry needs more of. This is how legendary characters are made."