Quake II Magazine Archive: 1992 – 1994

"Edge: Where did the idea for Wolfenstein 3D and Doom originally come from? John Carmack: They were both examples of gameplay looking for a game. We designed the user interaction and display technology to be as cool as possible, then worked a game around it. Wolfenstein was a homage to an old favourite, but Doom is just a killer environment with no pretensions of having a real story."

Quake II Magazine Archive: Off-Topic — Shaq Fu

"Delphine Software, known for such blockbusters as Out Of This World and Flashback, have been hard at work on EA's first fighting game: Shaq-Fu. Imagine flawless animation from the talented animators at Delphine mixed with one on one fighting, Shaq, and... aliens? Uh-huh, aliens. Our story begins with Shaq decides to do a little sightseeing in downtown Tokyo a few hours before an exhibition match. He meets an elderly Kung-fu master who informs him that he is destined... to bring back peace and order to the world."

Master Blaster: They call him Doomgod, by Lawrence E. Joseph — Saturday, January 4, 1997

"They call him Doomgod, the one who can kill blindfolded. He defanged the Cobra and snuffed the magician known as Merlock. But Dennis Fong, 19, is no Terminator. He's a popular student at the community college in Los Altos, Calif., where he lives with his parents and does (most of) his chores. So why does he go by the name Thresh, as in threshold of pain?"