Quake II Magazine Archive: 1992 – 1994

"Edge: Where did the idea for Wolfenstein 3D and Doom originally come from? John Carmack: They were both examples of gameplay looking for a game. We designed the user interaction and display technology to be as cool as possible, then worked a game around it. Wolfenstein was a homage to an old favourite, but Doom is just a killer environment with no pretensions of having a real story."

The FPS Gaming Community in Australia: Excerpted from the book Virtual Nation, The Internet in Australia by Gerard Goggin

The FPS Gaming Community in Australia: Excerpted from the book Virtual Nation, The Internet in Australia by Gerard Goggin The online FPS community is in many ways international; however, gaming cultures have developed slightly differently in different countries. While it can be seen that Australians have contributed significantly to the development of FPS games, mods …

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