PlanetQuake.com: PolyCount, 2002 – 2004 — All image rights belong to their authors

"Good evening, all. Just poking my furry little nose into the door to let you know that our Model of the Week has changed, yet again. Funny, it just did that last week! Wonders never cease. This time, we've taken a look at a big beefy steel cavalier that is the Space Marine 40K and roasted him slowly over an open fire, being sure to turn the spit counter-clockwise to lock in that farm fresh flavor. Yum!"

October 14th, 1999 — glitter releases Quake 2 lightgun mod… Q2GUNFRENZY!

October 14th, 1999 — glitter's Q2GUNFRENZY!, released today in version 1.0 under the >RIL_ banner, is the first ever lightgun enabled First-Person-Shooter game. Written specifically for the ACT LABS Gun System - PC lightgun system, it features a finely tuned and highly stylized Quake 2 single-player 'Arcade Mode', as well as standard Quake 2 gameplay with GS lightgun support and 'Stress Relief' mode.

Gravity Bone, by Brendon Chung — From Quake 2 Mod to Independent Games Development Studio

"Pina colada pineapple grenade. To make it in Nuevos Aires, one needs nerves of silk and the filthiest of hands. Mix together a batch of espionage, some high- speed car chases, fire-spewing assassins, and you've got one oven that'll never bake cookies again. We provide the pliers and you bring the moxie."

Quaddicted: Quake Expo 2011 — Berserker@Quake2, Heavily Modified idTech2 Engine, by Borodulin Serge

"Berserker@Quake2 is the heavily modified idTech2 engine, based on quake2-3.21 source code. OpenGL renderer uses the classic forward rendering technology. Main feature is per-pixel lighting (PPL) and real-time shadowing using stencil shadow volumes. Lights/Shadows processing based on Tenebrae source code."